Beyond the Frame: 14 artists. One experience. Render Network x Solana. Artwork: The Dusk Above by The Dizzy Viper

During Solana Breakpoint, Render Network and Solana are opening Frameless in London for one night of immersive art. Beyond the Frame brings together 14 artists who each made an original piece for Frameless’s rooms, where the image can wrap the walls and, in some galleries, the floor and ceiling too.

Every piece was rendered on Render Network. The night’s theme, agreed with Solana, is cyberpunk utopia, and each artist took it somewhere different: neon skylines, golden mirror worlds, wildflower meadows, the inside of a server. Here’s the story behind each one.

The pieces

Inside the Compute by Annibale Siconolfi
01 / 13

Inside the Compute

Annibale Siconolfi

Annibale is an Italian artist and architect with a background in sound design and electronic music. Inside the Compute takes place inside a massive server. An AI goddess emerges to help another AI through a complex calculation, retreats into a protective shell to cool down, and then her digital soul comes back out, surrounded by digital nature.

His room has projection on all six surfaces, ceiling and floor included, so the idea was to put you right in the middle of that server. Annibale says Render Network has “simply become part of my workflow.”

Quantum Stargate / Axis Mundi by David Ariew
02 / 13

Quantum Stargate / Axis Mundi

David Ariew

David has been a 3D artist for about 15 years, and fractal mirror rooms are the work that, in his words, “really spoke to my soul.”

He made two versions of the same golden world: one drifts toward you and washes over you, the other is turned 90 degrees so it carries you upward like an elevator. He chose gold because it feels like sunlight.

The Dusk Above by The Dizzy Viper
03 / 13

The Dusk Above

The Dizzy Viper

Fabian Oberhammer, better known as The Dizzy Viper, built his first ever immersive space for Beyond the Frame, and the whole room becomes an elevator. You start at the bottom in a neon alley. The doors close, and you ride up about 60 stories until it opens onto a huge glass city at sunset, with flying cars and neon signs outside the windows. (Look for ours.)

The ride runs about two and a half minutes, wrapped across every wall of the room.

Energy Rain by Idil Dursun (Jarvin)
04 / 13

Energy Rain

Idil Dursun (Jarvin)

Idil is a digital artist and architect based in the Netherlands, and Energy Rain is her first immersive piece. It’s a world where high-tech elements and nature merge, one that she says “doesn’t really fit into a timeline or a reality.” Energy rays and light grids fall like rain and move underneath you, feeding “this almost living space all around us.”

She wanted it sci-fi without “the familiar high-tech look,” so she paired sharp geometric shapes with sunset colours: oranges, pinks and purples.

Nexus by Justin Bodnar (JSTNGRAPHICS)
05 / 13

Nexus

Justin Bodnar (JSTNGRAPHICS)

Justin is a 3D artist and motion designer from Gig Harbor, Washington. Nexus, his first fully immersive piece, is about the idea that everything is connected, small or big, whether you can see the connection or not. Most of his work puts a character or two inside a huge environment that you watch from outside. In Nexus, the people in the room become those characters.

The sound is by his dad, who scored it live on a synthesizer while the visuals played.

Recursive Reality by Matteo Scappin (Scaprendering)
06 / 13

Recursive Reality

Matteo Scappin (Scaprendering)

Matteo is a fractal artist, 3D artist and developer based in Italy who builds his own tools and connects them to Octane and Cinema 4D. Recursive Reality is built entirely from fractals. It starts as “a really calm and slow landscape” and keeps growing until “more connections emerge.” Composer Gavin Legrand wrote music that grows with it, and an audio-reactive setup maps every beat to the render.

There’s no geometry in the scene at all, just shaders and code. What he wants people to feel in the room is “a sense of grow and connection.”

Myosotis by Neal Coghlan (Studio Aszyk)
07 / 13

Myosotis

Neal Coghlan (Studio Aszyk)

Neal has lived in London for about 20 years, more than ten of them in Hackney Wick, and calls his piece “a love letter or a time capsule” to that corner of East London. Myosotis is the Latin name for the forget-me-not, a wildflower that grows near his home. The piece mixes the area’s wildflower meadows and canals with shapes taken from real graffiti in his neighbourhood, and there’s a nod to the Orbit sculpture in the Olympic Park.

It grew out of Floral Intensities, which he started almost ten years ago when he began sculpting flowers in VR. Myosotis is 8K and 360°, animated to a track he produced himself.

Lily and Tank’s Village by Ryan Talbot
08 / 13

Lily and Tank’s Village

Ryan Talbot

Ryan has spent the last five years with two characters, Lily and Tank, and for Frameless he built their whole world as a room you can walk into. The idea is to make you feel the size of a bug, looking up at plants and everyday objects that seem much bigger than they are, with some of the curiosity and wonder his characters have.

It also meant rethinking how he animates. In a room where the image is everywhere, nothing can hide off screen, so Lily and Tank duck behind objects in the scene to exit and come back.

First Light by Gregg Gatus (OPSTYIX)
09 / 13

First Light

Gregg Gatus (OPSTYIX)

In First Light, a dormant plaza slowly wakes up and reshapes the world around it. It starts at night, with an aurora rolling over quiet streets, and builds from there, set to original music by BRRD.

PERPA by MHX
10 / 13

PERPA

MHX

The piece begins as an abstract, distorted field of light: flowing lines, glimmers and fragments. As it unfolds, space warps and folds into shifting forms before resolving into a vast, cinematic landscape of solid, elegant structures, revealing that the landscape was there all along, seen first through alternate states.

MHX describes it as an optimistic vision of a civilization that has learned to unfold the mysteries of reality into tangible ideas and forms.

Network Soul by Mathis Lesieur × Daphné Loquet
11 / 13

Network Soul

Mathis Lesieur × Daphné Loquet

A horned, glass-like figure hangs at the centre of the room, arms outstretched, while a glowing network of lines and panels wraps the walls and floor around it.

Signal by Gilles Augustijnen
12 / 13

Signal

Gilles Augustijnen

Signal fills the room with stacks of old monitors glowing green and violet in the dark.

Bloom Cycle by Chris Carmichael
13 / 13

Bloom Cycle

Chris Carmichael

Bloom Cycle surrounds you with a dark garden of giant flowers in deep pinks and reds.

Made on Render Network

Every piece in Beyond the Frame was rendered on Render Network, and for several of these artists it’s their first immersive piece. We’ll share the full story of how each one was made, with the artists’ own workflows, after the night.

Can’t be in the room? Follow along on @rendernetwork. We’ll be sharing the night as it happens.

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Beyond the Frame · Render Network × Solana · Frameless London · November 16, 2026
All artwork © the artists. Thanks to Solana, the Frameless team, and all 14 artists.